PacMan 2077
PacMan2077 was a technical assignment I created in about 3 days. The assignment asked for a maze generator, however since I thought the task was quite simple for the given amount of time, I figured it could be a good opportunity for me to learn about Unity DOTS. The maze generation is using the Recursive Backtracking algorithm. It can create mazes up of around 3000x3000 blocks (and alot more a with a better CPU than mine)with 3000 enemies doing really basic wandering and 2000 collectible items while keeping above 60 FPS. It's probably not the best you can do with DOTS but I learned a lot and enjoyed the process. I think it's also nice for learning since I commented out a lot of things.
State
Available at Github.com